Without a doubt, Worms: A Space Oddity has taken the best parts of Worms: Open Warfare 2 and built upon them to provide an experience perfectly suited to the Wii. The game itself, however, is an entirely new experience with a brand new look, new motion sensitive interaction and new gameplay modes never before seen in a Worms game. IGN: Is Worms: A Space Oddity a port in any way of any previous Worms game? Gilbert: Worms : A Space Oddity uses an enhanced version of the Worms: Open Warfare 2 engine, which is regarded by many, including IGN, as one of the best Worms experiences to date. Worms: A Space Oddity promises to be accessible fun for new and old fans of the series. Worms: A Space Oddity on the Wii has allowed us to take the franchise to an entirely new dimension (in more ways than one) with the introduction of motion sensitivity and intuitive gesture based weapons. Worms is popular for its wacky cartoon humor and over-the-top weapons which the player can use to bash, blast and blow their opposition to pieces. IGN: For Wii owners unfamiliar with the franchise, what's Worms all about? Gilbert: Worms is a turn-based game in which up to four human or computer-controlled teams take charge of a platoon of three or four worms, pitted against each other in an attempt to reign victorious on a fully deformable landscape.
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